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GeForce GTX 960 vs Radeon R7 250

Intro

The GeForce GTX 960 has a GPU core speed of 1127 MHz, and the 2048 MB of GDDR5 RAM runs at 1750 MHz through a 128-bit bus. It also is comprised of 1024 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the Radeon R7 250, which features a core clock speed of 1000 MHz and a GDDR5 memory frequency of 1150 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It features 384 SPUs, 24 TAUs, and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
Radeon R7 250 1836 points
Difference: 5791 (315%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250 65 Watts
GeForce GTX 960 120 Watts
Difference: 55 Watts (85%)

Memory Bandwidth

The GeForce GTX 960 should in theory perform much faster than the Radeon R7 250 in general. (explain)

GeForce GTX 960 112000 MB/sec
Radeon R7 250 73600 MB/sec
Difference: 38400 (52%)

Texel Rate

The GeForce GTX 960 will be quite a bit (more or less 201%) better at anisotropic filtering than the Radeon R7 250. (explain)

GeForce GTX 960 72128 Mtexels/sec
Radeon R7 250 24000 Mtexels/sec
Difference: 48128 (201%)

Pixel Rate

The GeForce GTX 960 should be a lot (more or less 351%) faster with regards to AA than the Radeon R7 250, and also should be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon R7 250 8000 Mpixels/sec
Difference: 28064 (351%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon R7 250
Manufacturer nVidia AMD
Year January 2015 October 2013
Code Name GM206 Oland XT
Memory 2048 MB 1024 MB
Core Speed 1127 MHz 1000 MHz
Memory Speed 7000 MHz 4600 MHz
Power (Max TDP) 120 watts 65 watts
Bandwidth 112000 MB/sec 73600 MB/sec
Texel Rate 72128 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 8000 Mpixels/sec
Unified Shaders 1024 384
Texture Mapping Units 64 24
Render Output Units 32 8
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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