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GeForce GTX 960 vs Radeon R7 260X

Intro

The GeForce GTX 960 comes with core speeds of 1127 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 1024 SPUs as well as 64 TAUs and 32 ROPs.

Compare all that to the Radeon R7 260X, which makes use of a 28 nm design. AMD has clocked the core frequency at 1100 MHz. The GDDR5 RAM is set to run at a frequency of 1625 MHz on this particular model. It features 896 SPUs as well as 56 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
Radeon R7 260X 4381 points
Difference: 3246 (74%)

Zcash Mining Hash Rate

GeForce GTX 960 154 Sol/s
Radeon R7 260X 95 Sol/s
Difference: 59 (62%)

Ethereum Mining Hash Rate

Radeon R7 260X 14 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 3 (27%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 960 120 Watts
Difference: 5 Watts (4%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 960 will be 8% faster than the Radeon R7 260X overall, because of its higher data rate. (explain)

GeForce GTX 960 112000 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 8000 (8%)

Texel Rate

The GeForce GTX 960 should be just a bit (about 17%) better at anisotropic filtering than the Radeon R7 260X. (explain)

GeForce GTX 960 72128 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 10528 (17%)

Pixel Rate

The GeForce GTX 960 will be quite a bit (about 105%) better at AA than the Radeon R7 260X, and also will be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 18464 (105%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon R7 260X
Manufacturer nVidia AMD
Year January 2015 October 2013
Code Name GM206 Bonaire XTX
Memory 2048 MB 2048 MB
Core Speed 1127 MHz 1100 MHz
Memory Speed 7000 MHz 6500 MHz
Power (Max TDP) 120 watts 115 watts
Bandwidth 112000 MB/sec 104000 MB/sec
Texel Rate 72128 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1024 896
Texture Mapping Units 64 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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