Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 960 vs Radeon R7 260X

Intro

The GeForce GTX 960 has core speeds of 1127 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 1024 SPUs as well as 64 Texture Address Units and 32 ROPs.

Compare all of that to the Radeon R7 260X, which has core clock speeds of 1100 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 896 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
Radeon R7 260X 4381 points
Difference: 3246 (74%)

Zcash Mining Hash Rate

GeForce GTX 960 154 Sol/s
Radeon R7 260X 95 Sol/s
Difference: 59 (62%)

Ethereum Mining Hash Rate

Radeon R7 260X 14 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 3 (27%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 960 120 Watts
Difference: 5 Watts (4%)

Memory Bandwidth

In theory, the GeForce GTX 960 is 8% faster than the Radeon R7 260X in general, because of its greater bandwidth. (explain)

GeForce GTX 960 112000 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 8000 (8%)

Texel Rate

The GeForce GTX 960 will be a bit (approximately 17%) better at AF than the Radeon R7 260X. (explain)

GeForce GTX 960 72128 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 10528 (17%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 960 is the winner, by a large margin. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 18464 (105%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 960

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 960 Radeon R7 260X
Manufacturer nVidia AMD
Year January 2015 October 2013
Code Name GM206 Bonaire XTX
Memory 2048 MB 2048 MB
Core Speed 1127 MHz 1100 MHz
Memory Speed 7000 MHz 6500 MHz
Power (Max TDP) 120 watts 115 watts
Bandwidth 112000 MB/sec 104000 MB/sec
Texel Rate 72128 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1024 896
Texture Mapping Units 64 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 960

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield