Compare any two graphics cards:
VS

GeForce GTX 960 vs Radeon R9 280

Intro

The GeForce GTX 960 comes with a clock frequency of 1127 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is comprised of 1024 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

Compare that to the Radeon R9 280, which has GPU core speed of 933 MHz, and 3072 MB of GDDR5 memory set to run at 1250 MHz through a 384-bit bus. It also is comprised of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
GeForce GTX 960 7627 points
Difference: 334 (4%)

Zcash Mining Hash Rate

Radeon R9 280 183 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 29 (19%)

Ethereum Mining Hash Rate

Radeon R9 280 22 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 11 (100%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon R9 280 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

As far as performance goes, the Radeon R9 280 should theoretically be quite a bit better than the GeForce GTX 960 in general. (explain)

Radeon R9 280 240000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 128000 (114%)

Texel Rate

The Radeon R9 280 will be much (about 45%) faster with regards to texture filtering than the GeForce GTX 960. (explain)

Radeon R9 280 104496 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 32368 (45%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 960 is the winner, by far. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon R9 280 29856 Mpixels/sec
Difference: 6208 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 960

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 960 Radeon R9 280
Manufacturer nVidia AMD
Year January 2015 March 2014
Code Name GM206 Tahiti Pro
Memory 2048 MB 3072 MB
Core Speed 1127 MHz 933 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 112000 MB/sec 240000 MB/sec
Texel Rate 72128 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 1024 1792
Texture Mapping Units 64 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 960

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield