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GeForce GTX 960 vs GeForce GTX Titan Black

Intro

The GeForce GTX 960 has a GPU core clock speed of 1127 MHz, and the 2048 MB of GDDR5 memory is set to run at 1750 MHz through a 128-bit bus. It also features 1024 Stream Processors, 64 Texture Address Units, and 32 ROPs.

Compare those specifications to the GeForce GTX Titan Black, which has clock speeds of 889 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 memory. It features 2880 SPUs along with 240 Texture Address Units and 48 Rasterization Operator Units.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 960 7627 points
Difference: 4039 (53%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX Titan Black 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

The GeForce GTX Titan Black, in theory, should perform quite a bit faster than the GeForce GTX 960 in general. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 224000 (200%)

Texel Rate

The GeForce GTX Titan Black is much (about 196%) better at AF than the GeForce GTX 960. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 141232 (196%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX Titan Black is the winner, but only just. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 6608 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year January 2015 February 2014
Code Name GM206 GK110-430
Memory 2048 MB 6144 MB
Core Speed 1127 MHz 889 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 112000 MB/sec 336000 MB/sec
Texel Rate 72128 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 1024 2880
Texture Mapping Units 64 240
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.4

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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