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GeForce GTX 560 vs GeForce GTX 980

Intro

The GeForce GTX 560 features a GPU clock speed of 810 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1001 MHz through a 256-bit bus. It also features 336 Stream Processors, 56 TAUs, and 32 ROPs.

Compare those specifications to the GeForce GTX 980, which features a clock speed of 1126 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It features 2048 SPUs, 128 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 560 3030 points
Difference: 10522 (347%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
GeForce GTX 980 165 Watts
Difference: 15 Watts (10%)

Memory Bandwidth

In theory, the GeForce GTX 980 will be 75% quicker than the GeForce GTX 560 in general, due to its higher bandwidth. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 95872 (75%)

Texel Rate

The GeForce GTX 980 is quite a bit (about 218%) more effective at AF than the GeForce GTX 560. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 98768 (218%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 980 is the winner, and very much so. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 46144 (178%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 GeForce GTX 980
Manufacturer nVidia nVidia
Year May 2011 September 2014
Code Name GF114 GM204-400
Memory 1024 MB 4096 MB
Core Speed 810 MHz 1126 MHz
Memory Speed 4004 MHz 7000 MHz
Power (Max TDP) 150 watts 165 watts
Bandwidth 128128 MB/sec 224000 MB/sec
Texel Rate 45360 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 336 2048
Texture Mapping Units 56 128
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 5200 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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