Compare any two graphics cards:
VS

GeForce GTX 980 vs Radeon HD 6670 (OEM) 1GB

Intro

The GeForce GTX 980 makes use of a 28 nm design. nVidia has set the core speed at 1126 MHz. The GDDR5 memory works at a speed of 1750 MHz on this model. It features 2048 SPUs as well as 128 Texture Address Units and 64 Rasterization Operator Units.

Compare those specs to the Radeon HD 6670 (OEM) 1GB, which comes with a clock speed of 800 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It is made up of 480 SPUs, 24 TAUs, and 8 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 1GB 63 Watts
GeForce GTX 980 165 Watts
Difference: 102 Watts (162%)

Memory Bandwidth

The GeForce GTX 980 should theoretically be much faster than the Radeon HD 6670 (OEM) 1GB overall. (explain)

GeForce GTX 980 224000 MB/sec
Radeon HD 6670 (OEM) 1GB 64000 MB/sec
Difference: 160000 (250%)

Texel Rate

The GeForce GTX 980 is much (about 651%) more effective at texture filtering than the Radeon HD 6670 (OEM) 1GB. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon HD 6670 (OEM) 1GB 19200 Mtexels/sec
Difference: 124928 (651%)

Pixel Rate

The GeForce GTX 980 should be a lot (more or less 1026%) better at AA than the Radeon HD 6670 (OEM) 1GB, and also able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon HD 6670 (OEM) 1GB 6400 Mpixels/sec
Difference: 65664 (1026%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 980

Amazon.com

Check prices at:

Radeon HD 6670 (OEM) 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 980 Radeon HD 6670 (OEM) 1GB
Manufacturer nVidia AMD
Year September 2014 February 2011
Code Name GM204-400 Turks
Memory 4096 MB 1024 MB
Core Speed 1126 MHz 800 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 165 watts 63 watts
Bandwidth 224000 MB/sec 64000 MB/sec
Texel Rate 144128 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 6400 Mpixels/sec
Unified Shaders 2048 480
Texture Mapping Units 128 24
Render Output Units 64 8
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 40 nm
Transistors 5200 million 715 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11.2 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 980

Amazon.com

Check prices at:

Radeon HD 6670 (OEM) 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield