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GeForce GTX 560 vs GeForce GTX 980

Intro

The GeForce GTX 560 features core clock speeds of 810 MHz on the GPU, and 1001 MHz on the 1024 MB of GDDR5 memory. It features 336 SPUs along with 56 TAUs and 32 Rasterization Operator Units.

Compare that to the GeForce GTX 980, which features a GPU core clock speed of 1126 MHz, and 4096 MB of GDDR5 RAM set to run at 1750 MHz through a 256-bit bus. It also features 2048 SPUs, 128 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 560 3030 points
Difference: 10522 (347%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
GeForce GTX 980 165 Watts
Difference: 15 Watts (10%)

Memory Bandwidth

Performance-wise, the GeForce GTX 980 should theoretically be much better than the GeForce GTX 560 in general. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 95872 (75%)

Texel Rate

The GeForce GTX 980 will be much (more or less 218%) faster with regards to AF than the GeForce GTX 560. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 98768 (218%)

Pixel Rate

The GeForce GTX 980 will be quite a bit (about 178%) faster with regards to FSAA than the GeForce GTX 560, and also should be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 46144 (178%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 GeForce GTX 980
Manufacturer nVidia nVidia
Year May 2011 September 2014
Code Name GF114 GM204-400
Memory 1024 MB 4096 MB
Core Speed 810 MHz 1126 MHz
Memory Speed 4004 MHz 7000 MHz
Power (Max TDP) 150 watts 165 watts
Bandwidth 128128 MB/sec 224000 MB/sec
Texel Rate 45360 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 336 2048
Texture Mapping Units 56 128
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 5200 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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