Compare any two graphics cards:
VS

GeForce GTX 980 vs Radeon HD 7970

Intro

The GeForce GTX 980 uses a 28 nm design. nVidia has set the core frequency at 1126 MHz. The GDDR5 memory works at a speed of 1750 MHz on this specific card. It features 2048 SPUs as well as 128 Texture Address Units and 64 Rasterization Operator Units.

Compare that to the Radeon HD 7970, which uses a 28 nm design. AMD has set the core speed at 925 MHz. The GDDR5 memory is set to run at a frequency of 1375 MHz on this card. It features 2048 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon HD 7970 8225 points
Difference: 5327 (65%)

Grand Theft Auto V | 1920x1080 | Very High

GeForce GTX 980 63 FPS
Radeon HD 7970 37 FPS
Difference: 26 (70%)

Ethereum Mining Hash Rate

Radeon HD 7970 21 Mh/s
GeForce GTX 980 20 Mh/s
Difference: 1 (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Radeon HD 7970 250 Watts
Difference: 85 Watts (52%)

Memory Bandwidth

Performance-wise, the Radeon HD 7970 should theoretically be a small bit superior to the GeForce GTX 980 in general. (explain)

Radeon HD 7970 264000 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 40000 (18%)

Texel Rate

The GeForce GTX 980 is a lot (more or less 22%) more effective at AF than the Radeon HD 7970. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon HD 7970 118400 Mtexels/sec
Difference: 25728 (22%)

Pixel Rate

The GeForce GTX 980 is a lot (about 143%) faster with regards to anti-aliasing than the Radeon HD 7970, and capable of handling higher resolutions more effectively. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon HD 7970 29600 Mpixels/sec
Difference: 42464 (143%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 980

Amazon.com

Check prices at:

Radeon HD 7970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 980 Radeon HD 7970
Manufacturer nVidia AMD
Year September 2014 January 2012
Code Name GM204-400 Tahiti XT
Memory 4096 MB 3072 MB
Core Speed 1126 MHz 925 MHz
Memory Speed 7000 MHz 5500 MHz
Power (Max TDP) 165 watts 250 watts
Bandwidth 224000 MB/sec 264000 MB/sec
Texel Rate 144128 Mtexels/sec 118400 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 2048 2048
Texture Mapping Units 128 128
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 980

Amazon.com

Check prices at:

Radeon HD 7970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield