Compare any two graphics cards:
VS

GeForce GTX 560 Ti 448 vs GeForce GTX 980

Intro

The GeForce GTX 560 Ti 448 features core clock speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs as well as 56 TAUs and 40 Rasterization Operator Units.

Compare those specs to the GeForce GTX 980, which uses a 28 nm design. nVidia has set the core speed at 1126 MHz. The GDDR5 memory works at a frequency of 1750 MHz on this particular card. It features 2048 SPUs as well as 128 TAUs and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 560 Ti 448 4200 points
Difference: 9352 (223%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 45 Watts (27%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 should be much faster than the GeForce GTX 560 Ti 448 overall. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 80000 (56%)

Texel Rate

The GeForce GTX 980 should be quite a bit (more or less 252%) faster with regards to AF than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 103136 (252%)

Pixel Rate

The GeForce GTX 980 will be quite a bit (about 146%) better at anti-aliasing than the GeForce GTX 560 Ti 448, and also will be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 42784 (146%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Ti 448 GeForce GTX 980
Manufacturer nVidia nVidia
Year December 2011 September 2014
Code Name GF110 GM204-400
Memory 1280 MB 4096 MB
Core Speed 732 MHz 1126 MHz
Memory Speed 3600 MHz 7000 MHz
Power (Max TDP) 210 watts 165 watts
Bandwidth 144000 MB/sec 224000 MB/sec
Texel Rate 40992 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 448 2048
Texture Mapping Units 56 128
Render Output Units 40 64
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5200 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield