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GeForce GTX 295 vs GeForce GTX 970

Intro

The GeForce GTX 295 has clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 240 SPUs along with 80 Texture Address Units and 28 ROPs.

Compare all of that to the GeForce GTX 970, which has a GPU core clock speed of 1050 MHz, and 4096 MB of GDDR5 memory running at 1750 MHz through a 256-bit bus. It also is made up of 1664 Stream Processors, 104 TAUs, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
GeForce GTX 295 289 Watts
Difference: 144 Watts (99%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 970 should theoretically be a bit superior to the GeForce GTX 295 in general. (explain)

GeForce GTX 970 224000 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 224 (0%)

Texel Rate

The GeForce GTX 970 should be a small bit (more or less 18%) more effective at AF than the GeForce GTX 295. (explain)

GeForce GTX 970 109200 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 17040 (18%)

Pixel Rate

The GeForce GTX 970 is quite a bit (more or less 108%) faster with regards to FSAA than the GeForce GTX 295, and also capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 970 67200 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 34944 (108%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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GeForce GTX 970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 970
Manufacturer nVidia nVidia
Year January 8, 2009 September 2014
Code Name G200b GM204-200
Memory 896 MB (x2) 4096 MB
Core Speed 576 MHz (x2) 1050 MHz
Memory Speed 1998 MHz (x2) 7000 MHz
Power (Max TDP) 289 watts 145 watts
Bandwidth 223776 MB/sec 224000 MB/sec
Texel Rate 92160 Mtexels/sec 109200 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 240 (x2) 1664
Texture Mapping Units 80 (x2) 104
Render Output Units 28 (x2) 64
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 5200 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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