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GeForce GTX 970 vs Radeon HD 3850 X2

Intro

The GeForce GTX 970 has a clock speed of 1050 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1664 SPUs, 104 Texture Address Units, and 64 ROPs.

Compare those specifications to the Radeon HD 3850 X2, which uses a 55 nm design. AMD has clocked the core speed at 668 MHz. The GDDR3 RAM runs at a speed of 828 MHz on this particular model. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce GTX 970 should in theory be quite a bit superior to the Radeon HD 3850 X2 in general. (explain)

GeForce GTX 970 224000 MB/sec
Radeon HD 3850 X2 105984 MB/sec
Difference: 118016 (111%)

Texel Rate

The GeForce GTX 970 will be a lot (more or less 411%) better at texture filtering than the Radeon HD 3850 X2. (explain)

GeForce GTX 970 109200 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 87824 (411%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 970 is a better choice, and very much so. (explain)

GeForce GTX 970 67200 Mpixels/sec
Radeon HD 3850 X2 21376 Mpixels/sec
Difference: 45824 (214%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 970

Amazon.com

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Radeon HD 3850 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 Radeon HD 3850 X2
Manufacturer nVidia AMD
Year September 2014 Apr 4, 2008
Code Name GM204-200 RV670 PRO
Memory 4096 MB 512 MB (x2)
Core Speed 1050 MHz 668 MHz (x2)
Memory Speed 7000 MHz 1656 MHz (x2)
Power (Max TDP) 145 watts (Unknown) watts
Bandwidth 224000 MB/sec 105984 MB/sec
Texel Rate 109200 Mtexels/sec 21376 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 21376 Mpixels/sec
Unified Shaders 1664 320(64x5) (x2)
Texture Mapping Units 104 16 (x2)
Render Output Units 64 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 5200 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11.2 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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