Compare any two graphics cards:
VS

GeForce GTX 590 vs GeForce GTX 970

Intro

The GeForce GTX 590 makes use of a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 RAM works at a speed of 855 MHz on this model. It features 512 SPUs along with 64 TAUs and 48 ROPs.

Compare that to the GeForce GTX 970, which makes use of a 28 nm design. nVidia has set the core frequency at 1050 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this specific model. It features 1664 SPUs as well as 104 TAUs and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
GeForce GTX 590 6680 points
Difference: 4187 (63%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
GeForce GTX 590 365 Watts
Difference: 220 Watts (152%)

Memory Bandwidth

In theory, the GeForce GTX 590 should be quite a bit faster than the GeForce GTX 970 overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 970 224000 MB/sec
Difference: 104320 (47%)

Texel Rate

The GeForce GTX 970 is quite a bit (approximately 41%) more effective at AF than the GeForce GTX 590. (explain)

GeForce GTX 970 109200 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 31504 (41%)

Pixel Rate

The GeForce GTX 970 should be just a bit (more or less 15%) faster with regards to FSAA than the GeForce GTX 590, and also should be able to handle higher resolutions more effectively. (explain)

GeForce GTX 970 67200 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 8928 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

GeForce GTX 970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 590 GeForce GTX 970
Manufacturer nVidia nVidia
Year March 2011 September 2014
Code Name GF110 GM204-200
Memory 1536 MB (x2) 4096 MB
Core Speed 607 MHz (x2) 1050 MHz
Memory Speed 3420 MHz (x2) 7000 MHz
Power (Max TDP) 365 watts 145 watts
Bandwidth 328320 MB/sec 224000 MB/sec
Texel Rate 77696 Mtexels/sec 109200 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 512 (x2) 1664
Texture Mapping Units 64 (x2) 104
Render Output Units 48 (x2) 64
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5200 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

GeForce GTX 970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield