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GeForce GTX 580 vs GeForce GTX 980

Intro

The GeForce GTX 580 comes with core speeds of 772 MHz on the GPU, and 1002 MHz on the 1536 MB of GDDR5 RAM. It features 512 SPUs along with 64 TAUs and 48 ROPs.

Compare that to the GeForce GTX 980, which features clock speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 Texture Address Units and 64 Rasterization Operator Units.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Grand Theft Auto V | 1920x1080 | Very High

GeForce GTX 980 63 FPS
GeForce GTX 580 25 FPS
Difference: 38 (152%)

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 580 4956 points
Difference: 8596 (173%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
GeForce GTX 580 244 Watts
Difference: 79 Watts (48%)

Memory Bandwidth

Theoretically, the GeForce GTX 980 should be just a bit faster than the GeForce GTX 580 overall. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 580 192384 MB/sec
Difference: 31616 (16%)

Texel Rate

The GeForce GTX 980 will be a lot (about 192%) better at anisotropic filtering than the GeForce GTX 580. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 94720 (192%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 980 is the winner, and very much so. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 580 37056 Mpixels/sec
Difference: 35008 (94%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 GeForce GTX 980
Manufacturer nVidia nVidia
Year November 2010 September 2014
Code Name GF110 GM204-400
Memory 1536 MB 4096 MB
Core Speed 772 MHz 1126 MHz
Memory Speed 4008 MHz 7000 MHz
Power (Max TDP) 244 watts 165 watts
Bandwidth 192384 MB/sec 224000 MB/sec
Texel Rate 49408 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 512 2048
Texture Mapping Units 64 128
Render Output Units 48 64
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 580 vs GeForce GTX 980”
Haruki Chou says:

looks like the bus width data has been reversed, 384 vs 256

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