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GeForce GTX 970 vs GeForce GTX Titan

Intro

The GeForce GTX 970 has core speeds of 1050 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 1664 SPUs along with 104 Texture Address Units and 64 ROPs.

Compare those specifications to the GeForce GTX Titan, which comes with a GPU core clock speed of 837 MHz, and 6144 MB of GDDR5 RAM running at 1502 MHz through a 384-bit bus. It also is made up of 2688 SPUs, 224 Texture Address Units, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
GeForce GTX Titan 10162 points
Difference: 705 (7%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
GeForce GTX Titan 250 Watts
Difference: 105 Watts (72%)

Memory Bandwidth

As far as performance goes, the GeForce GTX Titan should theoretically be quite a bit better than the GeForce GTX 970 in general. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 970 224000 MB/sec
Difference: 64384 (29%)

Texel Rate

The GeForce GTX Titan should be quite a bit (more or less 72%) faster with regards to AF than the GeForce GTX 970. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 970 109200 Mtexels/sec
Difference: 78288 (72%)

Pixel Rate

The GeForce GTX 970 is much (approximately 67%) better at AA than the GeForce GTX Titan, and able to handle higher resolutions better. (explain)

GeForce GTX 970 67200 Mpixels/sec
GeForce GTX Titan 40176 Mpixels/sec
Difference: 27024 (67%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 GeForce GTX Titan
Manufacturer nVidia nVidia
Year September 2014 February 2013
Code Name GM204-200 GK110
Memory 4096 MB 6144 MB
Core Speed 1050 MHz 837 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 145 watts 250 watts
Bandwidth 224000 MB/sec 288384 MB/sec
Texel Rate 109200 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 1664 2688
Texture Mapping Units 104 224
Render Output Units 64 48
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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