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GeForce GTX 660 Ti vs GeForce GTX 980

Intro

The GeForce GTX 660 Ti features a core clock speed of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also uses a 192-bit bus, and uses a 28 nm design. It features 1344 SPUs, 112 Texture Address Units, and 24 ROPs.

Compare those specifications to the GeForce GTX 980, which features core speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 2048 SPUs along with 128 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 660 Ti 6013 points
Difference: 7539 (125%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
GeForce GTX 980 165 Watts
Difference: 15 Watts (10%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 should be much faster than the GeForce GTX 660 Ti overall. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 80000 (56%)

Texel Rate

The GeForce GTX 980 should be a lot (approximately 41%) better at anisotropic filtering than the GeForce GTX 660 Ti. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 660 Ti 102480 Mtexels/sec
Difference: 41648 (41%)

Pixel Rate

The GeForce GTX 980 will be a lot (about 228%) better at FSAA than the GeForce GTX 660 Ti, and will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 50104 (228%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti GeForce GTX 980
Manufacturer nVidia nVidia
Year August 2012 September 2014
Code Name GK104 GM204-400
Memory 2048 MB 4096 MB
Core Speed 915 MHz 1126 MHz
Memory Speed 6000 MHz 7000 MHz
Power (Max TDP) 150 watts 165 watts
Bandwidth 144000 MB/sec 224000 MB/sec
Texel Rate 102480 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 1344 2048
Texture Mapping Units 112 128
Render Output Units 24 64
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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