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GeForce GT 440 1.5GB vs Radeon R9 295X2

Intro

The GeForce GT 440 1.5GB features a core clock frequency of 594 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 192-bit memory bus, and uses a 40 nm design. It features 144 SPUs, 24 Texture Address Units, and 24 ROPs.

Compare that to the Radeon R9 295X2, which comes with a core clock speed of 1018 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 512-bit bus, and makes use of a 28 nm design. It is made up of 2816 SPUs, 176 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
GeForce GT 440 1.5GB 840 points
Difference: 20365 (2424%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
Radeon R9 295X2 500 Watts
Difference: 444 Watts (793%)

Memory Bandwidth

Performance-wise, the Radeon R9 295X2 should theoretically be quite a bit superior to the GeForce GT 440 1.5GB overall. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 596800 (1381%)

Texel Rate

The Radeon R9 295X2 should be a lot (approximately 2414%) more effective at anisotropic filtering than the GeForce GT 440 1.5GB. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 344080 (2414%)

Pixel Rate

The Radeon R9 295X2 should be much (approximately 814%) faster with regards to full screen anti-aliasing than the GeForce GT 440 1.5GB, and also should be capable of handling higher screen resolutions more effectively. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 116048 (814%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 440 1.5GB

Amazon.com

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Radeon R9 295X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 1.5GB Radeon R9 295X2
Manufacturer nVidia AMD
Year October 2010 April 2014
Code Name GF106 Vesuvius
Memory 1536 MB 4096 MB (x2)
Core Speed 594 MHz 1018 MHz (x2)
Memory Speed 1800 MHz 5000 MHz (x2)
Power (Max TDP) 56 watts 500 watts
Bandwidth 43200 MB/sec 640000 MB/sec
Texel Rate 14256 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 144 2816 (x2)
Texture Mapping Units 24 176 (x2)
Render Output Units 24 64 (x2)
Bus Type GDDR3 GDDR5
Bus Width 192-bit 512-bit (x2)
Fab Process 40 nm 28 nm
Transistors 1170 million 6200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GT 440 1.5GB

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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