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GeForce GTX 560 Ti 448 vs Radeon R9 295X2

Intro

The GeForce GTX 560 Ti 448 has a GPU core clock speed of 732 MHz, and the 1280 MB of GDDR5 RAM is set to run at 900 MHz through a 320-bit bus. It also is made up of 448 SPUs, 56 TAUs, and 40 Raster Operation Units.

Compare those specs to the Radeon R9 295X2, which makes use of a 28 nm design. AMD has set the core frequency at 1018 MHz. The GDDR5 RAM is set to run at a frequency of 1250 MHz on this specific model. It features 2816 SPUs as well as 176 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
GeForce GTX 560 Ti 448 4200 points
Difference: 17005 (405%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
Radeon R9 295X2 500 Watts
Difference: 290 Watts (138%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 295X2 is 344% quicker than the GeForce GTX 560 Ti 448 in general, because of its greater data rate. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 496000 (344%)

Texel Rate

The Radeon R9 295X2 will be much (approximately 774%) better at texture filtering than the GeForce GTX 560 Ti 448. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 317344 (774%)

Pixel Rate

The Radeon R9 295X2 is quite a bit (more or less 345%) more effective at full screen anti-aliasing than the GeForce GTX 560 Ti 448, and also should be capable of handling higher resolutions while still performing well. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 101024 (345%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon R9 295X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon R9 295X2
Manufacturer nVidia AMD
Year December 2011 April 2014
Code Name GF110 Vesuvius
Memory 1280 MB 4096 MB (x2)
Core Speed 732 MHz 1018 MHz (x2)
Memory Speed 3600 MHz 5000 MHz (x2)
Power (Max TDP) 210 watts 500 watts
Bandwidth 144000 MB/sec 640000 MB/sec
Texel Rate 40992 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 448 2816 (x2)
Texture Mapping Units 56 176 (x2)
Render Output Units 40 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 320-bit 512-bit (x2)
Fab Process 40 nm 28 nm
Transistors 3000 million 6200 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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