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GeForce GTX 560 vs Radeon R9 295X2

Intro

The GeForce GTX 560 uses a 40 nm design. nVidia has clocked the core frequency at 810 MHz. The GDDR5 RAM is set to run at a speed of 1001 MHz on this particular model. It features 336 SPUs along with 56 TAUs and 32 ROPs.

Compare all that to the Radeon R9 295X2, which has a clock speed of 1018 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 512-bit bus, and uses a 28 nm design. It features 2816 SPUs, 176 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
GeForce GTX 560 3030 points
Difference: 18175 (600%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
Radeon R9 295X2 500 Watts
Difference: 350 Watts (233%)

Memory Bandwidth

The Radeon R9 295X2 should in theory perform a lot faster than the GeForce GTX 560 in general. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 511872 (400%)

Texel Rate

The Radeon R9 295X2 is a lot (more or less 690%) better at anisotropic filtering than the GeForce GTX 560. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 312976 (690%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon R9 295X2 is a better choice, and very much so. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 104384 (403%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Radeon R9 295X2
Manufacturer nVidia AMD
Year May 2011 April 2014
Code Name GF114 Vesuvius
Memory 1024 MB 4096 MB (x2)
Core Speed 810 MHz 1018 MHz (x2)
Memory Speed 4004 MHz 5000 MHz (x2)
Power (Max TDP) 150 watts 500 watts
Bandwidth 128128 MB/sec 640000 MB/sec
Texel Rate 45360 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 336 2816 (x2)
Texture Mapping Units 56 176 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 512-bit (x2)
Fab Process 40 nm 28 nm
Transistors 1950 million 6200 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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