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GeForce GTX 650 Ti 2GB vs Radeon R9 295X2

Intro

The GeForce GTX 650 Ti 2GB features a clock speed of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is comprised of 768 SPUs, 64 TAUs, and 16 ROPs.

Compare that to the Radeon R9 295X2, which has GPU core speed of 1018 MHz, and 4096 MB of GDDR5 memory running at 1250 MHz through a 512-bit bus. It also is made up of 2816 Stream Processors, 176 TAUs, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 2GB 110 Watts
Radeon R9 295X2 500 Watts
Difference: 390 Watts (355%)

Memory Bandwidth

Performance-wise, the Radeon R9 295X2 should theoretically be much superior to the GeForce GTX 650 Ti 2GB in general. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 650 Ti 2GB 86400 MB/sec
Difference: 553600 (641%)

Texel Rate

The Radeon R9 295X2 is much (approximately 503%) better at texture filtering than the GeForce GTX 650 Ti 2GB. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
Difference: 298944 (503%)

Pixel Rate

The Radeon R9 295X2 is quite a bit (more or less 778%) faster with regards to FSAA than the GeForce GTX 650 Ti 2GB, and also capable of handling higher screen resolutions more effectively. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
Difference: 115456 (778%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti 2GB Radeon R9 295X2
Manufacturer nVidia AMD
Year October 2012 April 2014
Code Name GK106 Vesuvius
Memory 2048 MB 4096 MB (x2)
Core Speed 928 MHz 1018 MHz (x2)
Memory Speed 5400 MHz 5000 MHz (x2)
Power (Max TDP) 110 watts 500 watts
Bandwidth 86400 MB/sec 640000 MB/sec
Texel Rate 59392 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 768 2816 (x2)
Texture Mapping Units 64 176 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit (x2)
Fab Process 28 nm 28 nm
Transistors 2540 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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