Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Radeon R9 295X2
IntroThe GeForce GTX 650 Ti 2GB has a clock speed of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It features 768 SPUs, 64 TAUs, and 16 Raster Operation Units.Compare that to the Radeon R9 295X2, which features GPU core speed of 1018 MHz, and 4096 MB of GDDR5 RAM running at 1250 MHz through a 512-bit bus. It also is comprised of 2816 SPUs, 176 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 295X2 will be 641% faster than the GeForce GTX 650 Ti 2GB in general, due to its greater data rate. (explain)
Texel RateThe Radeon R9 295X2 will be much (approximately 503%) better at anisotropic filtering than the GeForce GTX 650 Ti 2GB. (explain)
Pixel RateThe Radeon R9 295X2 should be a lot (more or less 778%) more effective at AA than the GeForce GTX 650 Ti 2GB, and capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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