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Geforce GTX 760 vs Radeon R9 295X2

Intro

The Geforce GTX 760 makes use of a 28 nm design. nVidia has set the core speed at 980 MHz. The GDDR5 memory is set to run at a frequency of 1502 MHz on this specific card. It features 1152 SPUs along with 96 Texture Address Units and 32 ROPs.

Compare those specifications to the Radeon R9 295X2, which features a GPU core clock speed of 1018 MHz, and 4096 MB of GDDR5 RAM set to run at 1250 MHz through a 512-bit bus. It also is made up of 2816 SPUs, 176 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
Geforce GTX 760 5923 points
Difference: 15282 (258%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
Radeon R9 295X2 500 Watts
Difference: 330 Watts (194%)

Memory Bandwidth

In theory, the Radeon R9 295X2 is 233% faster than the Geforce GTX 760 in general, because of its greater data rate. (explain)

Radeon R9 295X2 640000 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 447744 (233%)

Texel Rate

The Radeon R9 295X2 should be quite a bit (approximately 281%) faster with regards to anisotropic filtering than the Geforce GTX 760. (explain)

Radeon R9 295X2 358336 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 264256 (281%)

Pixel Rate

The Radeon R9 295X2 should be much (approximately 316%) faster with regards to AA than the Geforce GTX 760, and will be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon R9 295X2 130304 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 98944 (316%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 760

Amazon.com

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Radeon R9 295X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 760 Radeon R9 295X2
Manufacturer nVidia AMD
Year June 2013 April 2014
Code Name GK104 Vesuvius
Memory 2048 MB 4096 MB (x2)
Core Speed 980 MHz 1018 MHz (x2)
Memory Speed 6008 MHz 5000 MHz (x2)
Power (Max TDP) 170 watts 500 watts
Bandwidth 192256 MB/sec 640000 MB/sec
Texel Rate 94080 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 31360 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 1152 2816 (x2)
Texture Mapping Units 96 176 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 512-bit (x2)
Fab Process 28 nm 28 nm
Transistors 3540 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Geforce GTX 760

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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