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GeForce GTX 480 vs Radeon R9 280

Intro

The GeForce GTX 480 makes use of a 40 nm design. nVidia has set the core frequency at 700 MHz. The GDDR5 memory works at a speed of 924 MHz on this model. It features 480 SPUs along with 60 Texture Address Units and 48 Rasterization Operator Units.

Compare those specifications to the Radeon R9 280, which comes with a core clock speed of 933 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 384-bit bus, and makes use of a 28 nm design. It is comprised of 1792 SPUs, 112 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
GeForce GTX 480 3650 points
Difference: 4311 (118%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Theoretically speaking, the Radeon R9 280 is 35% faster than the GeForce GTX 480 in general, due to its higher data rate. (explain)

Radeon R9 280 240000 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 62592 (35%)

Texel Rate

The Radeon R9 280 should be a lot (approximately 149%) better at anisotropic filtering than the GeForce GTX 480. (explain)

Radeon R9 280 104496 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 62496 (149%)

Pixel Rate

The GeForce GTX 480 will be a little bit (more or less 13%) better at anti-aliasing than the Radeon R9 280, and will be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon R9 280 29856 Mpixels/sec
Difference: 3744 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Radeon R9 280
Manufacturer nVidia AMD
Year March 2010 March 2014
Code Name GF100 Tahiti Pro
Memory 1536 MB 3072 MB
Core Speed 700 MHz 933 MHz
Memory Speed 3696 MHz 5000 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 177408 MB/sec 240000 MB/sec
Texel Rate 42000 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 480 1792
Texture Mapping Units 60 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 4313 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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