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GeForce GTX 660 Ti vs Radeon R9 280

Intro

The GeForce GTX 660 Ti features core clock speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 RAM. It features 1344 SPUs as well as 112 Texture Address Units and 24 Rasterization Operator Units.

Compare those specs to the Radeon R9 280, which comes with core clock speeds of 933 MHz on the GPU, and 1250 MHz on the 3072 MB of GDDR5 memory. It features 1792 SPUs along with 112 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
GeForce GTX 660 Ti 6013 points
Difference: 1948 (32%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
Radeon R9 280 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

As far as performance goes, the Radeon R9 280 should theoretically be quite a bit superior to the GeForce GTX 660 Ti overall. (explain)

Radeon R9 280 240000 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 96000 (67%)

Texel Rate

The Radeon R9 280 will be a small bit (approximately 2%) more effective at AF than the GeForce GTX 660 Ti. (explain)

Radeon R9 280 104496 Mtexels/sec
GeForce GTX 660 Ti 102480 Mtexels/sec
Difference: 2016 (2%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon R9 280 is superior to the GeForce GTX 660 Ti, by a large margin. (explain)

Radeon R9 280 29856 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 7896 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Radeon R9 280
Manufacturer nVidia AMD
Year August 2012 March 2014
Code Name GK104 Tahiti Pro
Memory 2048 MB 3072 MB
Core Speed 915 MHz 933 MHz
Memory Speed 6000 MHz 5000 MHz
Power (Max TDP) 150 watts 250 watts
Bandwidth 144000 MB/sec 240000 MB/sec
Texel Rate 102480 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 1344 1792
Texture Mapping Units 112 112
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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