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Geforce GTX 780 vs Radeon R9 280

Intro

The Geforce GTX 780 has a core clock speed of 863 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 384-bit bus, and makes use of a 28 nm design. It is made up of 2304 SPUs, 192 TAUs, and 48 Raster Operation Units.

Compare those specifications to the Radeon R9 280, which features a core clock frequency of 933 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 384-bit memory bus, and makes use of a 28 nm design. It features 1792 SPUs, 112 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 780 10082 points
Radeon R9 280 7961 points
Difference: 2121 (27%)

Ethereum Mining Hash Rate

Radeon R9 280 22 Mh/s
Geforce GTX 780 20 Mh/s
Difference: 2 (10%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the Geforce GTX 780 should be a small bit faster than the Radeon R9 280 overall. (explain)

Geforce GTX 780 288384 MB/sec
Radeon R9 280 240000 MB/sec
Difference: 48384 (20%)

Texel Rate

The Geforce GTX 780 should be much (approximately 59%) better at anisotropic filtering than the Radeon R9 280. (explain)

Geforce GTX 780 165696 Mtexels/sec
Radeon R9 280 104496 Mtexels/sec
Difference: 61200 (59%)

Pixel Rate

The Geforce GTX 780 will be quite a bit (approximately 39%) better at AA than the Radeon R9 280, and should be capable of handling higher screen resolutions better. (explain)

Geforce GTX 780 41424 Mpixels/sec
Radeon R9 280 29856 Mpixels/sec
Difference: 11568 (39%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 780

Amazon.com

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Radeon R9 280

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 780 Radeon R9 280
Manufacturer nVidia AMD
Year May 2013 March 2014
Code Name GK110 Tahiti Pro
Memory 3072 MB 3072 MB
Core Speed 863 MHz 933 MHz
Memory Speed 6008 MHz 5000 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 288384 MB/sec 240000 MB/sec
Texel Rate 165696 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 41424 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 2304 1792
Texture Mapping Units 192 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 7080 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 780

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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