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GeForce GTX Titan vs Radeon R9 280

Intro

The GeForce GTX Titan features core speeds of 837 MHz on the GPU, and 1502 MHz on the 6144 MB of GDDR5 RAM. It features 2688 SPUs as well as 224 Texture Address Units and 48 Rasterization Operator Units.

Compare those specs to the Radeon R9 280, which uses a 28 nm design. AMD has clocked the core speed at 933 MHz. The GDDR5 RAM works at a speed of 1250 MHz on this specific card. It features 1792 SPUs as well as 112 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
Radeon R9 280 7961 points
Difference: 2201 (28%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Performance-wise, the GeForce GTX Titan should in theory be a bit superior to the Radeon R9 280 overall. (explain)

GeForce GTX Titan 288384 MB/sec
Radeon R9 280 240000 MB/sec
Difference: 48384 (20%)

Texel Rate

The GeForce GTX Titan will be a lot (about 79%) more effective at anisotropic filtering than the Radeon R9 280. (explain)

GeForce GTX Titan 187488 Mtexels/sec
Radeon R9 280 104496 Mtexels/sec
Difference: 82992 (79%)

Pixel Rate

The GeForce GTX Titan will be much (more or less 35%) more effective at anti-aliasing than the Radeon R9 280, and also will be able to handle higher resolutions while still performing well. (explain)

GeForce GTX Titan 40176 Mpixels/sec
Radeon R9 280 29856 Mpixels/sec
Difference: 10320 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Radeon R9 280
Manufacturer nVidia AMD
Year February 2013 March 2014
Code Name GK110 Tahiti Pro
Memory 6144 MB 3072 MB
Core Speed 837 MHz 933 MHz
Memory Speed 6008 MHz 5000 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 288384 MB/sec 240000 MB/sec
Texel Rate 187488 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 2688 1792
Texture Mapping Units 224 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 7080 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX Titan

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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