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GeForce GTX Titan vs Radeon R9 280

Intro

The GeForce GTX Titan features a GPU core speed of 837 MHz, and the 6144 MB of GDDR5 memory runs at 1502 MHz through a 384-bit bus. It also features 2688 SPUs, 224 TAUs, and 48 ROPs.

Compare those specifications to the Radeon R9 280, which has GPU clock speed of 933 MHz, and 3072 MB of GDDR5 memory set to run at 1250 MHz through a 384-bit bus. It also is made up of 1792 Stream Processors, 112 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
Radeon R9 280 7961 points
Difference: 2201 (28%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the GeForce GTX Titan is 20% quicker than the Radeon R9 280 in general, due to its higher data rate. (explain)

GeForce GTX Titan 288384 MB/sec
Radeon R9 280 240000 MB/sec
Difference: 48384 (20%)

Texel Rate

The GeForce GTX Titan should be much (approximately 79%) better at texture filtering than the Radeon R9 280. (explain)

GeForce GTX Titan 187488 Mtexels/sec
Radeon R9 280 104496 Mtexels/sec
Difference: 82992 (79%)

Pixel Rate

The GeForce GTX Titan will be quite a bit (approximately 35%) more effective at full screen anti-aliasing than the Radeon R9 280, and will be able to handle higher resolutions more effectively. (explain)

GeForce GTX Titan 40176 Mpixels/sec
Radeon R9 280 29856 Mpixels/sec
Difference: 10320 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan

Amazon.com

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Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Radeon R9 280
Manufacturer nVidia AMD
Year February 2013 March 2014
Code Name GK110 Tahiti Pro
Memory 6144 MB 3072 MB
Core Speed 837 MHz 933 MHz
Memory Speed 6008 MHz 5000 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 288384 MB/sec 240000 MB/sec
Texel Rate 187488 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 2688 1792
Texture Mapping Units 224 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 7080 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX Titan

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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