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GeForce GTX 470 vs GeForce GTX Titan Black

Intro

The GeForce GTX 470 features clock speeds of 607 MHz on the GPU, and 837 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs as well as 56 Texture Address Units and 40 Rasterization Operator Units.

Compare those specs to the GeForce GTX Titan Black, which features a clock speed of 889 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 384-bit memory bus, and uses a 28 nm design. It features 2880 SPUs, 240 TAUs, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 470 2937 points
Difference: 8729 (297%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 470 215 Watts
GeForce GTX Titan Black 250 Watts
Difference: 35 Watts (16%)

Memory Bandwidth

Performance-wise, the GeForce GTX Titan Black should theoretically be a lot superior to the GeForce GTX 470 overall. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 202080 (151%)

Texel Rate

The GeForce GTX Titan Black should be quite a bit (about 528%) better at texture filtering than the GeForce GTX 470. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 179368 (528%)

Pixel Rate

The GeForce GTX Titan Black should be much (more or less 76%) more effective at full screen anti-aliasing than the GeForce GTX 470, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 18392 (76%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year March 2010 February 2014
Code Name GF100 GK110-430
Memory 1280 MB 6144 MB
Core Speed 607 MHz 889 MHz
Memory Speed 3348 MHz 7000 MHz
Power (Max TDP) 215 watts 250 watts
Bandwidth 133920 MB/sec 336000 MB/sec
Texel Rate 33992 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 448 2880
Texture Mapping Units 56 240
Render Output Units 40 48
Bus Type GDDR5 GDDR5
Bus Width 320-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 7080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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