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GeForce GTX 560 vs GeForce GTX 750 Ti

Intro

The GeForce GTX 560 comes with clock speeds of 810 MHz on the GPU, and 1001 MHz on the 1024 MB of GDDR5 memory. It features 336 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.

Compare those specs to the GeForce GTX 750 Ti, which uses a 28 nm design. nVidia has set the core speed at 1020 MHz. The GDDR5 memory works at a frequency of 1350 MHz on this model. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 750 Ti 4562 points
GeForce GTX 560 3030 points
Difference: 1532 (51%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 Ti 60 Watts
GeForce GTX 560 150 Watts
Difference: 90 Watts (150%)

Memory Bandwidth

In theory, the GeForce GTX 560 is 48% faster than the GeForce GTX 750 Ti overall, due to its higher data rate. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GTX 750 Ti 86400 MB/sec
Difference: 41728 (48%)

Texel Rate

The GeForce GTX 560 will be a small bit (approximately 11%) better at anisotropic filtering than the GeForce GTX 750 Ti. (explain)

GeForce GTX 560 45360 Mtexels/sec
GeForce GTX 750 Ti 40800 Mtexels/sec
Difference: 4560 (11%)

Pixel Rate

The GeForce GTX 560 should be much (approximately 59%) faster with regards to AA than the GeForce GTX 750 Ti, and also capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 560 25920 Mpixels/sec
GeForce GTX 750 Ti 16320 Mpixels/sec
Difference: 9600 (59%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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GeForce GTX 750 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 GeForce GTX 750 Ti
Manufacturer nVidia nVidia
Year May 2011 February 2014
Code Name GF114 GM107
Memory 1024 MB 2048 MB
Core Speed 810 MHz 1020 MHz
Memory Speed 4004 MHz 5400 MHz
Power (Max TDP) 150 watts 60 watts
Bandwidth 128128 MB/sec 86400 MB/sec
Texel Rate 45360 Mtexels/sec 40800 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 336 640
Texture Mapping Units 56 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 1870 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 750 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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