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GeForce GTX 560 Ti 448 vs GeForce GTX 750

Intro

The GeForce GTX 560 Ti 448 makes use of a 40 nm design. nVidia has clocked the core frequency at 732 MHz. The GDDR5 RAM works at a speed of 900 MHz on this particular model. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.

Compare those specs to the GeForce GTX 750, which features a clock speed of 1020 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is made up of 512 SPUs, 32 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
GeForce GTX 750 3958 points
Difference: 242 (6%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 155 Watts (282%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti 448 will be 80% quicker than the GeForce GTX 750 overall, due to its higher data rate. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 750 80000 MB/sec
Difference: 64000 (80%)

Texel Rate

The GeForce GTX 560 Ti 448 will be much (approximately 26%) more effective at texture filtering than the GeForce GTX 750. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 8352 (26%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 560 Ti 448 is a better choice, by a large margin. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 750 16320 Mpixels/sec
Difference: 12960 (79%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX 750

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 750
Manufacturer nVidia nVidia
Year December 2011 February 2014
Code Name GF110 GM107
Memory 1280 MB 1024 MB
Core Speed 732 MHz 1020 MHz
Memory Speed 3600 MHz 5000 MHz
Power (Max TDP) 210 watts 55 watts
Bandwidth 144000 MB/sec 80000 MB/sec
Texel Rate 40992 Mtexels/sec 32640 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 448 512
Texture Mapping Units 56 32
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1870 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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