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GeForce GTX 660 vs GeForce GTX 750

Intro

The GeForce GTX 660 has a clock frequency of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 192-bit memory bus, and makes use of a 28 nm design. It is made up of 960 SPUs, 80 Texture Address Units, and 24 ROPs.

Compare those specs to the GeForce GTX 750, which features GPU clock speed of 1020 MHz, and 1024 MB of GDDR5 memory set to run at 1250 MHz through a 128-bit bus. It also features 512 SPUs, 32 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
GeForce GTX 750 3958 points
Difference: 1105 (28%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
GeForce GTX 660 140 Watts
Difference: 85 Watts (155%)

Memory Bandwidth

The GeForce GTX 660, in theory, should be quite a bit faster than the GeForce GTX 750 overall. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GTX 750 80000 MB/sec
Difference: 64192 (80%)

Texel Rate

The GeForce GTX 660 should be much (more or less 140%) faster with regards to anisotropic filtering than the GeForce GTX 750. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 45760 (140%)

Pixel Rate

The GeForce GTX 660 is a lot (about 44%) more effective at FSAA than the GeForce GTX 750, and capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 660 23520 Mpixels/sec
GeForce GTX 750 16320 Mpixels/sec
Difference: 7200 (44%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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GeForce GTX 750

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 GeForce GTX 750
Manufacturer nVidia nVidia
Year September 2012 February 2014
Code Name GK106 GM107
Memory 2048 MB 1024 MB
Core Speed 980 MHz 1020 MHz
Memory Speed 6008 MHz 5000 MHz
Power (Max TDP) 140 watts 55 watts
Bandwidth 144192 MB/sec 80000 MB/sec
Texel Rate 78400 Mtexels/sec 32640 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 960 512
Texture Mapping Units 80 32
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 1870 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

GeForce GTX 750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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