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GeForce GTX Titan Black vs Geforce GTX 680

Intro

The GeForce GTX Titan Black comes with clock speeds of 889 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 memory. It features 2880 SPUs along with 240 TAUs and 48 Rasterization Operator Units.

Compare that to the Geforce GTX 680, which uses a 28 nm design. nVidia has set the core speed at 1006 MHz. The GDDR5 memory runs at a frequency of 1502 MHz on this specific model. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
Geforce GTX 680 7650 points
Difference: 4016 (52%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
GeForce GTX Titan Black 250 Watts
Difference: 55 Watts (28%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX Titan Black is 75% quicker than the Geforce GTX 680 overall, due to its higher data rate. (explain)

GeForce GTX Titan Black 336000 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 143744 (75%)

Texel Rate

The GeForce GTX Titan Black should be much (more or less 66%) faster with regards to anisotropic filtering than the Geforce GTX 680. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
Geforce GTX 680 128768 Mtexels/sec
Difference: 84592 (66%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX Titan Black is the winner, by far. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 10480 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan Black

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Black Geforce GTX 680
Manufacturer nVidia nVidia
Year February 2014 March 2012
Code Name GK110-430 GK104
Memory 6144 MB 2048 MB
Core Speed 889 MHz 1006 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 250 watts 195 watts
Bandwidth 336000 MB/sec 192256 MB/sec
Texel Rate 213360 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 42672 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 2880 1536
Texture Mapping Units 240 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 7080 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.4 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX Titan Black

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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