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GeForce GTX 260 Core 216 vs Radeon HD 4890 2GB

Intro

The GeForce GTX 260 Core 216 features a clock speed of 576 MHz and a GDDR3 memory speed of 999 MHz. It also features a 448-bit bus, and uses a 65 nm design. It is made up of 216 SPUs, 72 Texture Address Units, and 28 Raster Operation Units.

Compare that to the Radeon HD 4890 2GB, which features a core clock speed of 1000 MHz and a GDDR5 memory frequency of 975 MHz. It also makes use of a 256-bit memory bus, and uses a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4890 2GB 190 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 12 Watts (6%)

Memory Bandwidth

In theory, the Radeon HD 4890 2GB should be 12% quicker than the GeForce GTX 260 Core 216 in general, due to its higher data rate. (explain)

Radeon HD 4890 2GB 124800 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 12912 (12%)

Texel Rate

The GeForce GTX 260 Core 216 should be just a bit (more or less 4%) more effective at anisotropic filtering than the Radeon HD 4890 2GB. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
Radeon HD 4890 2GB 40000 Mtexels/sec
Difference: 1472 (4%)

Pixel Rate

The GeForce GTX 260 Core 216 is a bit (approximately 1%) better at FSAA than the Radeon HD 4890 2GB, and also will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 260 Core 216 16128 Mpixels/sec
Radeon HD 4890 2GB 16000 Mpixels/sec
Difference: 128 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

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Radeon HD 4890 2GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 Radeon HD 4890 2GB
Manufacturer nVidia AMD
Year September 16, 2008 Apr 2, 2009
Code Name G200 RV790 XT
Memory 896 MB 2048 MB
Core Speed 576 MHz 1000 MHz
Memory Speed 1998 MHz 3900 MHz
Power (Max TDP) 202 watts 190 watts
Bandwidth 111888 MB/sec 124800 MB/sec
Texel Rate 41472 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 216 800(160x5)
Texture Mapping Units 72 40
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 65 nm 55 nm
Transistors 1400 million 959 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon HD 4890 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 260 Core 216 vs Radeon HD 4890 2GB”
[NBA] GTX260 vs HD4890 2GB says:

[...] PC My PC Specs CPU: Intel Q6600 Go Series @ 3.6ghz Cooler: Cooler Master N520 Motherboard: Asus BadA$$ Overclocker P5k-VM Memory: 4GB 1066 Dominator Rams GPU: Nvidia 260 ECS Black Edition SuperClocked HDD: 1x2 WD HD 250GB 16mb Cache Chassis: CM690 Modded with 5x120MM Fans PSU: SilverStone Zeus 650 Watts Soundcard: SB live 24bit Modded X-fi Xtreme Audio OS: Windows Vista Sp2 / Windows 7 Ulimate My Achievements Total Achievements: 2 I dont agree to u guys. coz i have had the 260GTX 216SP superclocked version for a very long time. and trust me its blazing fast and dont forget the heating issues of 4870 and 4890 and no phyx... soo check this benchmark aswell.....before u jump to any conclusions.. GeForce GTX 260 Core 216 vs Radeon HD 4890 2GB – Performance Comparison Benchmarks @ Hardware ... [...]

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