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GeForce 9800 GX2 vs Radeon HD 3870 1GB

Intro

The GeForce 9800 GX2 features a GPU core clock speed of 600 MHz, and the 512 MB of GDDR3 memory runs at 1000 MHz through a 256-bit bus. It also features 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare all that to the Radeon HD 3870 1GB, which comes with core clock speeds of 775 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR4 memory. It features 320(64x5) SPUs along with 16 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3870 1GB 106 Watts
GeForce 9800 GX2 197 Watts
Difference: 91 Watts (86%)

Memory Bandwidth

Theoretically, the GeForce 9800 GX2 should be much faster than the Radeon HD 3870 1GB in general. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon HD 3870 1GB 72000 MB/sec
Difference: 56000 (78%)

Texel Rate

The GeForce 9800 GX2 will be a lot (more or less 519%) better at anisotropic filtering than the Radeon HD 3870 1GB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 3870 1GB 12400 Mtexels/sec
Difference: 64400 (519%)

Pixel Rate

The GeForce 9800 GX2 should be much (more or less 55%) more effective at anti-aliasing than the Radeon HD 3870 1GB, and capable of handling higher screen resolutions better. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon HD 3870 1GB 12400 Mpixels/sec
Difference: 6800 (55%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon HD 3870 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 3870 1GB
Manufacturer nVidia AMD
Year Mar 2008 Nov 19, 2007
Code Name G92 RV670 XT
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 775 MHz
Memory Speed 2000 MHz (x2) 2250 MHz
Power (Max TDP) 197 watts 106 watts
Bandwidth 128000 MB/sec 72000 MB/sec
Texel Rate 76800 Mtexels/sec 12400 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 12400 Mpixels/sec
Unified Shaders 128 (x2) 320(64x5)
Texture Mapping Units 64 (x2) 16
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 55 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 3870 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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