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GeForce GT 640 DDR3 vs Radeon R9 290

Intro

The GeForce GT 640 DDR3 uses a 28 nm design. nVidia has clocked the core speed at 900 MHz. The DDR3 memory works at a frequency of 1782 MHz on this model. It features 384 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

Compare all of that to the Radeon R9 290, which has core speeds of 800 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 memory. It features 2560 SPUs as well as 160 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290 9876 points
GeForce GT 640 DDR3 1560 points
Difference: 8316 (533%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon R9 290 300 Watts
Difference: 235 Watts (362%)

Memory Bandwidth

The Radeon R9 290 should theoretically perform much faster than the GeForce GT 640 DDR3 in general. (explain)

Radeon R9 290 320000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 262976 (461%)

Texel Rate

The Radeon R9 290 will be much (more or less 344%) faster with regards to AF than the GeForce GT 640 DDR3. (explain)

Radeon R9 290 128000 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 99200 (344%)

Pixel Rate

The Radeon R9 290 should be quite a bit (about 256%) more effective at AA than the GeForce GT 640 DDR3, and capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon R9 290 51200 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 36800 (256%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon R9 290

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon R9 290
Manufacturer nVidia AMD
Year June 2012 November 2013
Code Name GK107 Hawaii PRO
Memory 2048 MB 4096 MB
Core Speed 900 MHz 800 MHz
Memory Speed 3564 MHz 5000 MHz
Power (Max TDP) 65 watts 300 watts
Bandwidth 57024 MB/sec 320000 MB/sec
Texel Rate 28800 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 384 2560
Texture Mapping Units 32 160
Render Output Units 16 64
Bus Type DDR3 GDDR5
Bus Width 128-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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