Compare any two graphics cards:
GeForce GT 310 vs Radeon R9 280X
IntroThe GeForce GT 310 has a GPU clock speed of 589 MHz, and the 512 MB of DDR2 RAM is set to run at 1000 MHz through a 64-bit bus. It also is comprised of 16 SPUs, 8 TAUs, and 4 Raster Operation Units.Compare those specifications to the Radeon R9 280X, which makes use of a 28 nm design. AMD has clocked the core speed at 850 MHz. The GDDR5 RAM works at a frequency of 1500 MHz on this particular card. It features 2048 SPUs along with 128 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 280X should perform a lot faster than the GeForce GT 310 in general. (explain)
Texel RateThe Radeon R9 280X will be much (more or less 2209%) better at texture filtering than the GeForce GT 310. (explain)
Pixel RateThe Radeon R9 280X is quite a bit (about 1054%) better at full screen anti-aliasing than the GeForce GT 310, and will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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