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GeForce GTX 295 vs Radeon R7 260X

Intro

The GeForce GTX 295 features a GPU clock speed of 576 MHz, and the 896 MB of GDDR3 RAM runs at 999 MHz through a 448-bit bus. It also is made up of 240 SPUs, 80 TAUs, and 28 ROPs.

Compare all of that to the Radeon R7 260X, which comes with a core clock frequency of 1100 MHz and a GDDR5 memory frequency of 1625 MHz. It also features a 128-bit bus, and uses a 28 nm design. It features 896 SPUs, 56 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 295 289 Watts
Difference: 174 Watts (151%)

Memory Bandwidth

Theoretically, the GeForce GTX 295 should be much faster than the Radeon R7 260X in general. (explain)

GeForce GTX 295 223776 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 119776 (115%)

Texel Rate

The GeForce GTX 295 will be a lot (about 50%) faster with regards to texture filtering than the Radeon R7 260X. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 30560 (50%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 295 is the winner, and very much so. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 14656 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon R7 260X
Manufacturer nVidia AMD
Year January 8, 2009 October 2013
Code Name G200b Bonaire XTX
Memory 896 MB (x2) 2048 MB
Core Speed 576 MHz (x2) 1100 MHz
Memory Speed 1998 MHz (x2) 6500 MHz
Power (Max TDP) 289 watts 115 watts
Bandwidth 223776 MB/sec 104000 MB/sec
Texel Rate 92160 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 240 (x2) 896
Texture Mapping Units 80 (x2) 56
Render Output Units 28 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 2080 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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