Compare any two graphics cards:
GeForce GTX 460 (OEM) vs Radeon R9 280X
IntroThe GeForce GTX 460 (OEM) uses a 40 nm design. nVidia has clocked the core speed at 650 MHz. The GDDR5 memory runs at a speed of 850 MHz on this particular card. It features 336 SPUs as well as 56 Texture Address Units and 32 ROPs.Compare that to the Radeon R9 280X, which comes with a GPU core clock speed of 850 MHz, and 3072 MB of GDDR5 memory running at 1500 MHz through a 384-bit bus. It also features 2048 Stream Processors, 128 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 280X is 165% quicker than the GeForce GTX 460 (OEM) in general, due to its greater bandwidth. (explain)
Texel RateThe Radeon R9 280X is much (more or less 199%) better at AF than the GeForce GTX 460 (OEM). (explain)
Pixel RateThe Radeon R9 280X should be much (about 31%) faster with regards to FSAA than the GeForce GTX 460 (OEM), and also should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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