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GeForce GTX 560 Ti vs Radeon R7 260X

Intro

The GeForce GTX 560 Ti has a core clock frequency of 822 MHz and a GDDR5 memory speed of 1002 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 384 SPUs, 64 TAUs, and 32 Raster Operation Units.

Compare all that to the Radeon R7 260X, which makes use of a 28 nm design. AMD has set the core speed at 1100 MHz. The GDDR5 memory works at a speed of 1625 MHz on this particular model. It features 896 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce GTX 560 Ti 3466 points
Difference: 915 (26%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 55 Watts (48%)

Memory Bandwidth

Performance-wise, the GeForce GTX 560 Ti should theoretically be much better than the Radeon R7 260X in general. (explain)

GeForce GTX 560 Ti 128256 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 24256 (23%)

Texel Rate

The Radeon R7 260X will be a bit (about 17%) faster with regards to anisotropic filtering than the GeForce GTX 560 Ti. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 8992 (17%)

Pixel Rate

The GeForce GTX 560 Ti will be a lot (more or less 49%) more effective at full screen anti-aliasing than the Radeon R7 260X, and also capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 8704 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Radeon R7 260X
Manufacturer nVidia AMD
Year January 2011 October 2013
Code Name GF114 Bonaire XTX
Memory 1024 MB 2048 MB
Core Speed 822 MHz 1100 MHz
Memory Speed 4008 MHz 6500 MHz
Power (Max TDP) 170 watts 115 watts
Bandwidth 128256 MB/sec 104000 MB/sec
Texel Rate 52608 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 384 896
Texture Mapping Units 64 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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