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GeForce GTX 560 Ti vs Radeon R9 280X

Intro

The GeForce GTX 560 Ti features a GPU clock speed of 822 MHz, and the 1024 MB of GDDR5 memory is set to run at 1002 MHz through a 256-bit bus. It also is made up of 384 SPUs, 64 TAUs, and 32 Raster Operation Units.

Compare all that to the Radeon R9 280X, which comes with a clock frequency of 850 MHz and a GDDR5 memory frequency of 1500 MHz. It also features a 384-bit bus, and uses a 28 nm design. It is made up of 2048 SPUs, 128 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280X 8886 points
GeForce GTX 560 Ti 3466 points
Difference: 5420 (156%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
Radeon R9 280X 250 Watts
Difference: 80 Watts (47%)

Memory Bandwidth

In theory, the Radeon R9 280X should perform a lot faster than the GeForce GTX 560 Ti in general. (explain)

Radeon R9 280X 288000 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 159744 (125%)

Texel Rate

The Radeon R9 280X should be much (about 107%) better at texture filtering than the GeForce GTX 560 Ti. (explain)

Radeon R9 280X 108800 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 56192 (107%)

Pixel Rate

The Radeon R9 280X will be a small bit (more or less 3%) better at AA than the GeForce GTX 560 Ti, and capable of handling higher screen resolutions better. (explain)

Radeon R9 280X 27200 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 896 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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Radeon R9 280X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Radeon R9 280X
Manufacturer nVidia AMD
Year January 2011 October 2013
Code Name GF114 Tahiti XTL
Memory 1024 MB 3072 MB
Core Speed 822 MHz 850 MHz
Memory Speed 4008 MHz 6000 MHz
Power (Max TDP) 170 watts 250 watts
Bandwidth 128256 MB/sec 288000 MB/sec
Texel Rate 52608 Mtexels/sec 108800 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 384 2048
Texture Mapping Units 64 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 4313 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R9 280X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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