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GeForce GTX 590 vs Radeon R7 260X

Intro

The GeForce GTX 590 uses a 40 nm design. nVidia has clocked the core speed at 607 MHz. The GDDR5 RAM works at a frequency of 855 MHz on this particular model. It features 512 SPUs as well as 64 Texture Address Units and 48 ROPs.

Compare those specs to the Radeon R7 260X, which makes use of a 28 nm design. AMD has clocked the core speed at 1100 MHz. The GDDR5 RAM runs at a speed of 1625 MHz on this model. It features 896 SPUs as well as 56 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
Radeon R7 260X 4381 points
Difference: 2299 (52%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 590 365 Watts
Difference: 250 Watts (217%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 590 should in theory be quite a bit better than the Radeon R7 260X in general. (explain)

GeForce GTX 590 328320 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 224320 (216%)

Texel Rate

The GeForce GTX 590 will be a lot (about 26%) faster with regards to AF than the Radeon R7 260X. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 16096 (26%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 590 is superior to the Radeon R7 260X, by far. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 40672 (231%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon R7 260X
Manufacturer nVidia AMD
Year March 2011 October 2013
Code Name GF110 Bonaire XTX
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 1100 MHz
Memory Speed 3420 MHz (x2) 6500 MHz
Power (Max TDP) 365 watts 115 watts
Bandwidth 328320 MB/sec 104000 MB/sec
Texel Rate 77696 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 512 (x2) 896
Texture Mapping Units 64 (x2) 56
Render Output Units 48 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2080 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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