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GeForce 9800 GX2 vs Radeon R7 260X

Intro

The GeForce 9800 GX2 features clock speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs as well as 64 TAUs and 16 ROPs.

Compare all that to the Radeon R7 260X, which makes use of a 28 nm design. AMD has set the core speed at 1100 MHz. The GDDR5 RAM works at a frequency of 1625 MHz on this specific card. It features 896 SPUs along with 56 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce 9800 GX2 197 Watts
Difference: 82 Watts (71%)

Memory Bandwidth

The GeForce 9800 GX2 should in theory be quite a bit faster than the Radeon R7 260X overall. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 24000 (23%)

Texel Rate

The GeForce 9800 GX2 will be a lot (approximately 25%) more effective at anisotropic filtering than the Radeon R7 260X. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 15200 (25%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce 9800 GX2 is superior to the Radeon R7 260X, but only just. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 1600 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon R7 260X
Manufacturer nVidia AMD
Year Mar 2008 October 2013
Code Name G92 Bonaire XTX
Memory 512 MB (x2) 2048 MB
Core Speed 600 MHz (x2) 1100 MHz
Memory Speed 2000 MHz (x2) 6500 MHz
Power (Max TDP) 197 watts 115 watts
Bandwidth 128000 MB/sec 104000 MB/sec
Texel Rate 76800 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 128 (x2) 896
Texture Mapping Units 64 (x2) 56
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million 2080 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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