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GeForce GTX 460 vs Radeon R7 260X

Intro

The GeForce GTX 460 features a GPU core speed of 675 MHz, and the 768 MB of GDDR5 memory runs at 900 MHz through a 192-bit bus. It also is comprised of 336 Stream Processors, 56 Texture Address Units, and 24 Raster Operation Units.

Compare that to the Radeon R7 260X, which comes with core clock speeds of 1100 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 896 SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce GTX 460 2557 points
Difference: 1824 (71%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 460 150 Watts
Difference: 35 Watts (30%)

Memory Bandwidth

The Radeon R7 260X should theoretically be a small bit faster than the GeForce GTX 460 overall. (explain)

Radeon R7 260X 104000 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 17600 (20%)

Texel Rate

The Radeon R7 260X should be much (approximately 63%) faster with regards to texture filtering than the GeForce GTX 460. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 23800 (63%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon R7 260X is a better choice, but not by far. (explain)

Radeon R7 260X 17600 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 1400 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 Radeon R7 260X
Manufacturer nVidia AMD
Year July 2010 October 2013
Code Name GF104 Bonaire XTX
Memory 768 MB 2048 MB
Core Speed 675 MHz 1100 MHz
Memory Speed 3600 MHz 6500 MHz
Power (Max TDP) 150 watts 115 watts
Bandwidth 86400 MB/sec 104000 MB/sec
Texel Rate 37800 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 336 896
Texture Mapping Units 56 56
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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