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GeForce GTX 560 Ti vs Radeon R7 240

Intro

The GeForce GTX 560 Ti features a GPU core clock speed of 822 MHz, and the 1024 MB of GDDR5 RAM runs at 1002 MHz through a 256-bit bus. It also is made up of 384 SPUs, 64 Texture Address Units, and 32 ROPs.

Compare those specs to the Radeon R7 240, which comes with a core clock frequency of 730 MHz and a DDR3 memory frequency of 900 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is comprised of 320 SPUs, 20 Texture Address Units, and 8 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 140 Watts (467%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 Ti should be 345% quicker than the Radeon R7 240 in general, because of its higher data rate. (explain)

GeForce GTX 560 Ti 128256 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 99456 (345%)

Texel Rate

The GeForce GTX 560 Ti will be a lot (approximately 260%) better at texture filtering than the Radeon R7 240. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 38008 (260%)

Pixel Rate

The GeForce GTX 560 Ti will be much (approximately 350%) more effective at anti-aliasing than the Radeon R7 240, and also able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 20464 (350%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 560 Ti

Amazon.com

Other US-based stores

Radeon R7 240

Amazon.com

Other US-based stores

Specifications

Model GeForce GTX 560 Ti Radeon R7 240
Manufacturer nVidia ATi
Year January 2011 October 2013
Code Name GF114 Oland PRO
Fab Process 40 nm 28 nm
Bus PCIe x16 PCIe 3.0 x16
Memory 1024 MB 2048 MB
Core Speed 822 MHz 730 MHz
Shader Speed 1645 MHz (N/A) MHz
Memory Speed 1002 MHz (4008 MHz effective) 900 MHz (1800 MHz effective)
Unified Shaders 384 320
Texture Mapping Units 64 20
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 256-bit 128-bit
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3
Power (Max TDP) 170 watts 30 watts
Shader Model 5.0 5.0
Bandwidth 128256 MB/sec 28800 MB/sec
Texel Rate 52608 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 5840 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

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