Compare any two graphics cards:
GeForce GTX 560 Ti vs Radeon R7 240
IntroThe GeForce GTX 560 Ti has a clock frequency of 822 MHz and a GDDR5 memory speed of 1002 MHz. It also uses a 256-bit bus, and makes use of a 40 nm design. It is made up of 384 SPUs, 64 TAUs, and 32 Raster Operation Units.
Compare all of that to the Radeon R7 240, which features a clock frequency of 730 MHz and a DDR3 memory frequency of 900 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is comprised of 320 SPUs, 20 Texture Address Units, and 8 Raster Operation Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Performance-wise, the GeForce GTX 560 Ti should in theory be a lot superior to the Radeon R7 240 in general. (explain)
Texel RateThe GeForce GTX 560 Ti should be quite a bit (approximately 260%) better at anisotropic filtering than the Radeon R7 240. (explain)
Pixel RateThe GeForce GTX 560 Ti will be a lot (approximately 350%) better at AA than the Radeon R7 240, and capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.