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GeForce GTX 560 Ti vs Radeon R7 240


The GeForce GTX 560 Ti makes use of a 40 nm design. nVidia has set the core frequency at 822 MHz. The GDDR5 RAM is set to run at a frequency of 1002 MHz on this specific card. It features 384 SPUs along with 64 TAUs and 32 ROPs.

Compare those specifications to the Radeon R7 240, which features a core clock speed of 730 MHz and a DDR3 memory frequency of 900 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is comprised of 320 SPUs, 20 TAUs, and 8 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 140 Watts (467%)

Memory Bandwidth

Performance-wise, the GeForce GTX 560 Ti should in theory be quite a bit better than the Radeon R7 240 in general. (explain)

GeForce GTX 560 Ti 128256 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 99456 (345%)

Texel Rate

The GeForce GTX 560 Ti should be much (about 260%) faster with regards to texture filtering than the Radeon R7 240. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 38008 (260%)

Pixel Rate

The GeForce GTX 560 Ti is much (about 350%) better at full screen anti-aliasing than the Radeon R7 240, and will be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 20464 (350%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

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GeForce GTX 560 Ti

Radeon R7 240

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.


Display Specifications

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Model GeForce GTX 560 Ti Radeon R7 240
Manufacturer nVidia AMD
Year January 2011 October 2013
Code Name GF114 Oland PRO
Memory 1024 MB 2048 MB
Core Speed 822 MHz 730 MHz
Memory Speed 4008 MHz 1800 MHz
Power (Max TDP) 170 watts 30 watts
Bandwidth 128256 MB/sec 28800 MB/sec
Texel Rate 52608 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 384 320
Texture Mapping Units 64 20
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 1040 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.


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