Compare any two graphics cards:
GeForce GT 440 1.5GB vs Radeon R9 280X
IntroThe GeForce GT 440 1.5GB uses a 40 nm design. nVidia has set the core frequency at 594 MHz. The GDDR3 memory works at a speed of 900 MHz on this card. It features 144 SPUs along with 24 TAUs and 24 Rasterization Operator Units.Compare all of that to the Radeon R9 280X, which uses a 28 nm design. AMD has set the core speed at 850 MHz. The GDDR5 memory is set to run at a frequency of 1500 MHz on this particular model. It features 2048 SPUs along with 128 TAUs and 32 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 280X is 567% quicker than the GeForce GT 440 1.5GB in general, because of its greater data rate. (explain)
Texel RateThe Radeon R9 280X should be much (approximately 663%) faster with regards to texture filtering than the GeForce GT 440 1.5GB. (explain)
Pixel RateThe Radeon R9 280X should be quite a bit (about 91%) faster with regards to full screen anti-aliasing than the GeForce GT 440 1.5GB, and also capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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