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GeForce GTX 550 Ti vs Radeon R7 260X

Intro

The GeForce GTX 550 Ti comes with a core clock frequency of 900 MHz and a GDDR5 memory frequency of 1026 MHz. It also uses a 192-bit bus, and uses a 40 nm design. It is made up of 192 SPUs, 32 TAUs, and 24 ROPs.

Compare all of that to the Radeon R7 260X, which has GPU core speed of 1100 MHz, and 2048 MB of GDDR5 RAM set to run at 1625 MHz through a 128-bit bus. It also features 896 SPUs, 56 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce GTX 550 Ti 1897 points
Difference: 2484 (131%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 1 Watts (1%)

Memory Bandwidth

In theory, the Radeon R7 260X should perform just a bit faster than the GeForce GTX 550 Ti in general. (explain)

Radeon R7 260X 104000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 5504 (6%)

Texel Rate

The Radeon R7 260X will be a lot (approximately 114%) faster with regards to texture filtering than the GeForce GTX 550 Ti. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 32800 (114%)

Pixel Rate

The GeForce GTX 550 Ti is much (about 23%) more effective at anti-aliasing than the Radeon R7 260X, and capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 4000 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon R7 260X
Manufacturer nVidia AMD
Year March 2011 October 2013
Code Name GF116 Bonaire XTX
Memory 1024 MB 2048 MB
Core Speed 900 MHz 1100 MHz
Memory Speed 4104 MHz 6500 MHz
Power (Max TDP) 116 watts 115 watts
Bandwidth 98496 MB/sec 104000 MB/sec
Texel Rate 28800 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 192 896
Texture Mapping Units 32 56
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 2080 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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