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Radeon HD 7770 vs Radeon R7 260X

Intro

The Radeon HD 7770 makes use of a 28 nm design. AMD has clocked the core speed at 1000 MHz. The GDDR5 memory works at a speed of 1125 MHz on this model. It features 640 SPUs along with 40 TAUs and 16 Rasterization Operator Units.

Compare those specs to the Radeon R7 260X, which features core speeds of 1100 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 896 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.

Display Graphs

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(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7770 80 Watts
Radeon R7 260X 115 Watts
Difference: 35 Watts (44%)

Memory Bandwidth

Theoretically, the Radeon R7 260X should be a lot faster than the Radeon HD 7770 overall. (explain)

Radeon R7 260X 104000 MB/sec
Radeon HD 7770 72000 MB/sec
Difference: 32000 (44%)

Texel Rate

The Radeon R7 260X should be much (about 54%) better at texture filtering than the Radeon HD 7770. (explain)

Radeon R7 260X 61600 Mtexels/sec
Radeon HD 7770 40000 Mtexels/sec
Difference: 21600 (54%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon R7 260X is superior to the Radeon HD 7770, but it probably won't make a huge difference. (explain)

Radeon R7 260X 17600 Mpixels/sec
Radeon HD 7770 16000 Mpixels/sec
Difference: 1600 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

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Radeon HD 7770

Amazon.com

Radeon R7 260X

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model Radeon HD 7770 Radeon R7 260X
Manufacturer AMD AMD
Year February 2012 October 2013
Code Name Cape Verde XT Bonaire XTX
Fab Process 28 nm 28 nm
Bus PCIe 3.0 x16 PCIe 3.0 x16
Memory 1024 MB 2048 MB
Core Speed 1000 MHz 1100 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1125 MHz (4500 MHz effective) 1625 MHz (6500 MHz effective)
Unified Shaders 640 896
Texture Mapping Units 40 56
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 11.1 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3
Power (Max TDP) 80 watts 115 watts
Shader Model 5.0 5.0
Bandwidth 72000 MB/sec 104000 MB/sec
Texel Rate 40000 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 16000 Mpixels/sec 17600 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Comments

2 Responses to “Radeon HD 7770 vs Radeon R7 260X”
robert says:
Radeon R7 260X 1gb
Radeon HD 7770 2gb

:)

Dek says:
^So.....................?

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