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GeForce GT 640 DDR3 vs Radeon R7 240

Intro

The GeForce GT 640 DDR3 comes with a GPU core speed of 900 MHz, and the 2048 MB of DDR3 memory runs at 1782 MHz through a 128-bit bus. It also is comprised of 384 Stream Processors, 32 TAUs, and 16 Raster Operation Units.

Compare that to the Radeon R7 240, which makes use of a 28 nm design. AMD has set the core speed at 730 MHz. The DDR3 RAM is set to run at a frequency of 900 MHz on this particular model. It features 320 SPUs as well as 20 Texture Address Units and 8 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GT 640 DDR3 1560 points
Radeon R7 240 1218 points
Difference: 342 (28%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GT 640 DDR3 65 Watts
Difference: 35 Watts (117%)

Memory Bandwidth

In theory, the GeForce GT 640 DDR3 will be 98% faster than the Radeon R7 240 overall, because of its higher data rate. (explain)

GeForce GT 640 DDR3 57024 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 28224 (98%)

Texel Rate

The GeForce GT 640 DDR3 should be much (more or less 97%) faster with regards to AF than the Radeon R7 240. (explain)

GeForce GT 640 DDR3 28800 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 14200 (97%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GT 640 DDR3 is the winner, and very much so. (explain)

GeForce GT 640 DDR3 14400 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 8560 (147%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon R7 240

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon R7 240
Manufacturer nVidia AMD
Year June 2012 October 2013
Code Name GK107 Oland PRO
Memory 2048 MB 2048 MB
Core Speed 900 MHz 730 MHz
Memory Speed 3564 MHz 1800 MHz
Power (Max TDP) 65 watts 30 watts
Bandwidth 57024 MB/sec 28800 MB/sec
Texel Rate 28800 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 384 320
Texture Mapping Units 32 20
Render Output Units 16 8
Bus Type DDR3 DDR3
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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