Compare any two graphics cards:
GeForce 8600 GT 256MB DDR2 vs Radeon R7 240
IntroThe GeForce 8600 GT 256MB DDR2 makes use of a 80 nm design. nVidia has clocked the core frequency at 540 MHz. The DDR2 RAM works at a frequency of 400 MHz on this card. It features 32 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.Compare all of that to the Radeon R7 240, which has core clock speeds of 730 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 memory. It features 320 SPUs as well as 20 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R7 240 will be 125% faster than the GeForce 8600 GT 256MB DDR2 overall, due to its greater bandwidth. (explain)
Texel RateThe Radeon R7 240 will be a lot (more or less 69%) faster with regards to anisotropic filtering than the GeForce 8600 GT 256MB DDR2. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon R7 240 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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