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GeForce GT 640 DDR3 vs Radeon R7 240

Intro

The GeForce GT 640 DDR3 features core speeds of 900 MHz on the GPU, and 1782 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

Compare all that to the Radeon R7 240, which makes use of a 28 nm design. AMD has clocked the core speed at 730 MHz. The DDR3 memory is set to run at a speed of 900 MHz on this specific model. It features 320 SPUs along with 20 Texture Address Units and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GT 640 DDR3 1560 points
Radeon R7 240 1218 points
Difference: 342 (28%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GT 640 DDR3 65 Watts
Difference: 35 Watts (117%)

Memory Bandwidth

As far as performance goes, the GeForce GT 640 DDR3 should theoretically be quite a bit better than the Radeon R7 240 in general. (explain)

GeForce GT 640 DDR3 57024 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 28224 (98%)

Texel Rate

The GeForce GT 640 DDR3 is a lot (about 97%) better at anisotropic filtering than the Radeon R7 240. (explain)

GeForce GT 640 DDR3 28800 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 14200 (97%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GT 640 DDR3 is a better choice, by a large margin. (explain)

GeForce GT 640 DDR3 14400 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 8560 (147%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon R7 240
Manufacturer nVidia AMD
Year June 2012 October 2013
Code Name GK107 Oland PRO
Memory 2048 MB 2048 MB
Core Speed 900 MHz 730 MHz
Memory Speed 3564 MHz 1800 MHz
Power (Max TDP) 65 watts 30 watts
Bandwidth 57024 MB/sec 28800 MB/sec
Texel Rate 28800 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 384 320
Texture Mapping Units 32 20
Render Output Units 16 8
Bus Type DDR3 DDR3
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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