Compare any two graphics cards:
GeForce GT 315 vs Geforce GTX 760
IntroThe GeForce GT 315 features a core clock frequency of 625 MHz and a DDR3 memory frequency of 790 MHz. It also features a 128-bit bus, and makes use of a 40 nm design. It is made up of 48 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.Compare all that to the Geforce GTX 760, which uses a 28 nm design. nVidia has clocked the core frequency at 980 MHz. The GDDR5 RAM runs at a frequency of 1502 MHz on this card. It features 1152 SPUs along with 96 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Geforce GTX 760 should in theory be much superior to the GeForce GT 315 overall. (explain)
Texel RateThe Geforce GTX 760 should be much (about 841%) faster with regards to texture filtering than the GeForce GT 315. (explain)
Pixel RateThe Geforce GTX 760 will be quite a bit (approximately 527%) more effective at full screen anti-aliasing than the GeForce GT 315, and also capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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