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GeForce GTX 470 vs Geforce GTX 760

Intro

The GeForce GTX 470 features core clock speeds of 607 MHz on the GPU, and 837 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs along with 56 TAUs and 40 Rasterization Operator Units.

Compare all that to the Geforce GTX 760, which comes with a clock frequency of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 256-bit bus, and makes use of a 28 nm design. It features 1152 SPUs, 96 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 5923 points
GeForce GTX 470 2937 points
Difference: 2986 (102%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
GeForce GTX 470 215 Watts
Difference: 45 Watts (26%)

Memory Bandwidth

Performance-wise, the Geforce GTX 760 should in theory be quite a bit superior to the GeForce GTX 470 in general. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 58336 (44%)

Texel Rate

The Geforce GTX 760 should be quite a bit (more or less 177%) more effective at anisotropic filtering than the GeForce GTX 470. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 60088 (177%)

Pixel Rate

The Geforce GTX 760 is much (about 29%) better at full screen anti-aliasing than the GeForce GTX 470, and should be able to handle higher screen resolutions without losing too much performance. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 7080 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 Geforce GTX 760
Manufacturer nVidia nVidia
Year March 2010 June 2013
Code Name GF100 GK104
Memory 1280 MB 2048 MB
Core Speed 607 MHz 980 MHz
Memory Speed 3348 MHz 6008 MHz
Power (Max TDP) 215 watts 170 watts
Bandwidth 133920 MB/sec 192256 MB/sec
Texel Rate 33992 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 448 1152
Texture Mapping Units 56 96
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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